If you don’t have sufficient energy, it is going to notify you that you need to rest. Failing the pit is going to result in you appearing only prior to the second wall crusher. In the front of the temple where there is an image of a kitty, pick the”touch” choice, and you’ll go in. You will then revert into some sort of dreamlike state. You’ll fall through, and wind up becoming in Sophanem; you will also have a Canopic jar on your inventory. Examine it, and remember which one you had, since there are just four; crocodile, insect, ape, as well as man.
You can purchase OSRS PC/mobile gold from us at any given moment! Please don’t hesitate to contact us by online chat or email if you have some questions. Consider jumping the pit and you’re going to escape this flashback. Jump the pit , and then fix the mystery. Drop the Jar in the same location as you took it from in the flashback, and then come back to the High Priest.
If you step on the incorrect spot, you are going to fall into a pit and end up in the beginning of the pyramid. You can move forward by clicking on the map, and your personality will prevent the traps mechanically. To avoid traps, stay along the left wall until you pass the whitish rectangle on the wall, and then go to the ideal side. Continue walking until you’re opposite a square. Return to the left side until you pass a candle. Go to the high priest, situated west of town, and ask him about the stays.
The high priest will be doing the ceremony as you input. You will tell the high priest who The Devourer is arriving!. At that moment, the person who you initially understood as”The Wanderer” will appear. However, the Wanderer was really The Devourer and will command you to kill the priests. Learn more about OSRS Fletching here. You will tell her that you cannot be commanded with her mind games. The Wanderer will subsequently call a monster to kill you along with the priests; the high priest asks one to shield themso they may finish the ceremony.
- To get back in the town you have to enter exactly the exact same rock at the start of the quest.
- Before, once the Ring of Life was utilized during the flashback, you’d be teleported from the flashback, but you could not input Sophanem again.
- Continue after the maze, and you will encounter more wall crushers.
- You may move forward by clicking the map, and your character will prevent the traps automatically.
- As you attempt to select the jar up, an enemy will appear in the area.
- The second flashback begins where the first one left offon the other side of the pit.
Once you have dealt with him he drops a four-dose assault, strength, magic, agility, or defence potion. Speak to the High Priest again, and you’ll experience the last flashback. You will talk to yourself showing your regret for causing injury to the town.
Amulet of Catspeak, 4500 Thieving exp, 4000 Agility exp, and 4000 Woodcutting exp. The amulet of all catspeak lets you speak to your kitten/cat along with other peoples kittens/cats. Should you lose it you can talk to the Sphinx to get a different one. Unrest is brewing deep in the Kharidian Desert as the Menaphites have shut their gates to all outsiders. A wanderer knows of a way in, and even though she looks unsettling, your curiosity can’t help but summit. If you agree to help this mysterious wanderer, you are going to have a mind-twisting adventure.